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The Divine Reapers is an EverQuest guild based on ther Bertoxxulous server that houses all classes of players from family quest oriented players, right up to the hard-core raiding type players! Most of our guild has advanced past Seeds of Destruction Void C and are working on Void E & D. We are running allied raids currently with Keepers of the Glade.
"We are ONE; we are the DIVINE REAPERS!" ~ Osteohead (Richard Hupp 1941-Oct 2007)

By Darthorx on Sunday, March 4, 2007 at 2:26 am.
By Darthorx on Monday, February 26, 2007 at 10:59 pm.Update - October... - Wed, Oct 21, 2009 at 11:21 pm |

QUOTE: EQPlayers
October 21, 2009 *** Items *** - The Unscribed Glyph item will no longer charge AAs when granting glyphs. - Fixed the possessive apostrophe issue with the Atathus` Warfire line of items. - The Thick Banded Belt's sell-back price has been changed to match the price of other looted items. *** Tradeskills *** - Rouan's Draught of the Wanderer will now return a bottle and cork on fail instead of 20 bottles. *** Quests & Events *** - Fixed a misspelling in a dialog from the Protector. *** Spells *** - Corrected description errors in the spells Theft of Pain and Phantasmic Reflex. - Damaging cast procs (such as Sympathetic Lightning) will now proc only on damaging spells, rather than all detrimental spells. This will prevent damage procs from triggering on debuffs and mesmerizing spells. *** AA *** - The Second Spire of the Minstrels will no longer apply a damage bonus to procs or item clicks. Any bonus it applies to DoT damage will be divided over all ticks of the DoT rather than adding its full amount every tick. - The functionality of Mortal Coil has been changed slightly to prevent some unwanted effects in specific situations. The triggering of mortal coil now leaves a 'Mortal Residue' upon your body for a short time which will block the continual application of Mortal Coil. Most players will see no change in the way this AA behaves. *** UI *** - Added left-click functionality to player and group UI gauges when used in custom windows. - Changed - EQUI.xml EQUI_Animations.xml *** Miscellaneous *** - NPCs that summon will now summon players to half of their melee distance in the same direction the player was in prior to summoning. The method used to calculate the position of the summon should correctly account for floor.... [Read More] |
By Breea - 0 Comments
EQ Population |
According to the posts in the EverQuest Forums, the server populations seem to be on a rapid decline. I at first thought it was just our guild, but there are reports of several guilds EQ wide are are unable to raid because of attendance and players quitting the game.
According to most on the forums, the decline has been something of a result of a ticking time-bomb over the past 2-3 years. That is the balance now between the newbies and the end-game players has increased so drastically, there is no hope for a new player without substantial support in the game already.
Others blame the decline on lack of development, improvements, graphical natures, and new features such as Legends of Norrath and Station Cash.
Upon analysis of the situation it would seem that many people are quitting due to lack of interest. Many things that contribute to this factor is the raiding gap between grouping and the rate in which aa's and faction is earned. Some say these rates of increase are too much, however those that have quit or are quitting tells a different story.
QUOTE: Returning EQ Veteran on EQ Forums
After just a week I saw my 500 aa's I already had then the max aa's (like 10,000) and then I canceled my sub. |
QUOTE: Grouper Desiring to Raid on EQ Forums
I was denied by the top 3 raiding guilds on my server because I was unable to raid on Thursdays and Fridays, which was 2 of their 5 raid days, and they said that wasn't good enough. I canceled my account. |
QUOTE: Distraught Grouper on EQ Forums
The gap between grouper gear and raid gear so so huge I don't even compare to them any more. I canceled last week, my subscription will expire in 2 weeks.<.... [Read More] |
By Darthorx - 3 Comments
Patch - October... - Thu, Oct 8, 2009 at 7:47 am |

QUOTE:
October 08, 2009
Here's a sneak peek at the Game Update Notes. These notes may or may not change by the Game Update is live.
*** Highlights ***
- Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews. If you had augments in these items, be sure to put them in bags before you zone.
- Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.
- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them. People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him. You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.
- New Hot Zones are now available. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.
*** Items ***
- Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews and an additional reward. If you had augments in these items, be sure to put them in bags before you zone.
- Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.
- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from.... [Read More]
By Breea - 0 Comments
Upcomming MM... |
FROM ABSOR - 09/21/2009 17:48:55
QUOTE:
I know there has been a lot of debate, often heated, on the subject of the rewards for the new classic monster missions. I'm not really going to touch on those discussions right now, except to say that the massive threads on the topic were certainly successful in bringing the issue to my attention. In this post, I just want to talk about game design and the serious issues these items cause and the steps that we need to take quickly to correct them.
The issue facing us as game designers about this gear is pretty simple. The gear is better than most items we plan to give to groupers at the top end of Underfoot. With some of those items it's possible that a group player may never see an item that good again in standard content.
Like it or not, a lot of folks are driven to do content to gain better gear. So players tend to move to where the best gear is that they can get. Once they get enough gear to go to the next better gear drop, they move there.
Simply put, if this gear remains as it is, non-raiders will have little motivation to do any of the content in Underfoot. They probably won't be motivated to do the next several expansions. If the best gear comes from the classic mission, that's where folks will go to advance.
The high reward versus risk in the monster missions encourages players to focus heavily on a shallow slice of what EverQuest has to offer. If grinding a monster mission for gear is the most efficient means of advancement, there will be less of a reason to explore and experience the world. Obviously, we would like players to see as much of the game as possible. It’s important to design to ensure all of our content has a niche.
So, we have no real choice but to make a change.
Unfortunately it will be a big change. All of the "raid" gear will be getting.... [Read More]
By Killamancer - 5 Comments
Old Vox - Sat, Sep 19, 2009 at 3:56 am | In Raiding News |
Ok so maybe I underestimated the combined might of Keepers of the Glade and Divine Reapers. I'm pleased to announce that last nights raid on Lady Vox Classic was a complete and utter.... SUCCESS! That was one hell of a raid and only 5 groups at that. I do hope that everyone from both guilds hangs around and farms this for a bit longer!
Ok ok, so I lucked up that night and happened to walk away with a pretty gimpe item...
And the grand finale!
By Darthorx - 0 Comments
Sept PROMOTIONS | In Guild News |
As is tradition; we have a hand-full of promotions to announce for the month of July-September.
Fellow Reapers, please welcome your newest permanent members of Divine Reapers promoted to FULL ACTIVE MEMBER effective immediately:
By Darthorx - 1 Comments